![]() I know that mods have done this differently, like Prison Labor, but I have never looked into it because it just isn't my thing. Is it a hidden message from the dev? Slavery isn't worth it? I don't know but it seemed like a real Pain in the (Infestation Spawn Point), rather than an enjoyable game mechanic. I set up a Slaves Quarters right across from my prison, mirror image of 2x5 rooms, but instead of a hospital bed with Life Support, Wall Vitals Monitor, and a 1x1 table and chair like in the prison, each slave room had a normal bed with a terror sculpture, a gibbet cage, and a skullspike (The slaves could eat with the rest of the colonists, so they didn't need a table & chair).Īnd even with three sources of suppression in their rooms, that they had to see daily, and seeing the monthly executions required by the other memes (Don't remember which ones), I still had 3 slave revolts in the first year, while they were outnumbered 3 to one, with most of my slave block empty.īy the third year I had given up and just kept two of the slaves that had survived on so the colonists wouldn't get upset, but still had to keep a few pawns on Warden duty Priority 1 to keep them suppressed. So they got a mood debuff if the colony didn't have any slaves. Transhumanist Cannibal Tunneling Raiders, with Slaves.Īmong their memes was "Slavery:Honorable". ![]() So, now with Ideology bringing all these new things to the table, I decided to run a colony that was "DECIDEDLY EVIL".
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